The ideas at the core of Trials of Fire have been the same from the first playable prototype right through to the final game. The world comes to life through the brush strokes and rough edges that imbue each adventure with the feeling of narrative illustration, as though the player themselves is telling the story to an artist hurriedly realising their words on the page. The landscapes are sketched onto the yellowing pages the player explores, the characters stood like full-body portraits that wouldn’t be out of place framed and hung on a wall. Within this Art Book, the concepts and early designs are paired with the final stunning pieces that bring that world to life in-game, whether they be landscapes, pieces of equipment, random items or character models.Īshe is realised with a hand-drawn aesthetic that imbues everything with a true sword-and-sorcery feeling, but more importantly it complements the overall concept of a game-come-adventure tale all contained within a heavy tome. Trials of Fire is a world rich with character and style, despite the ravaged state of Ashe that players encounter it in. Traverse an immense overworld map and author a unique adventure in a dangerous hunt for resources critical to the survival of Terralin. New items and weapons are discovered while exploring the vast overworld of Ashe. Outside of combat encounters, the party's loadout of weapons, items and gear can be swapped or upgraded. Use powerful card synergies to combine the unique abilities of your three heroes. Movement and positional play are critical to survival in combat. The combination of 3 Hero decks presents new and interesting challenges in every fight. Issue combat commands to each Hero based on their cards. Trials of Fire combines overworld exploration, multi-character combat and loot linked deck-building to create fresh strategic options on every run. Savage combat and tough decisions await in the unforgiving wastelands of Ashe. Trials of Fire is a tactical, deck-building adventure game set in a fantasy world in ruin.
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